NEW NEWS
ARCHIVES


MEDIA
SCENARIOS
CAMPAIGNS
SCREENSHOTS

EPOCH 1
EPOCH 2
EPOCH 3
EPOCH 4
EPOCH 5
EPOCH 6
EPOCH 7
EPOCH 8
EPOCH 9
EPOCH 10
EPOCH 11
EPOCH 12
EPOCH 13
EPOCH 14


LAND UNITS
AIR UNITS
STRUCTURES
WATER UNITS
CYBERS


JOB APPLICATIONS

CLUBMAN

Clubman:  These guys can really hold their place in battle until the 3rd epoch when it’s time to upgrade them.  They have a lot of HP and are rather strong.  They are mostly good against slingers and other early throwers. 
Starting Epoch: 1
Original HP:


 



All works of literature are copyright of EmpireEarthXL
Date site was last updated: 07/05/2002